Getting Wet – Standard Primarina GX/Glaceon EX/Regice Deck Tech

Hello everyone! I seem to always think of the coolest ideas when I’m not doing anything important…

Moving on, today I wanted to show you a deck idea that I thought of while answering a thread on PokeBeach. It involves a brand new card from the Pokemon Sun and Moon Base Set, Primarina GX, and two older cards that are known for being extremely frustrating in the right situations: Glaceon EX and Regice AOR. Normally, I would link all the cards, but I came to the realization EXTREMELY QUICKLY that it would become a giant pain in my… side. So, instead, I will recommend that if you want to look up any card in any of my lists from this point forward, either Google or Bulbapedia them (unless you have a better PTCG searcher, in which case, do that). That all stated, let’s get this ball rolling!

Pokemon – 16

3 Popplio SM1

2 Brionne SM1

3 Primarina GX

2 Remoraid BKT (Either)

1 Octillery BKT

2 Glaceon EX

2 Regice AOR

1 Manaphy EX


Supporter/Item/Stadium – 31

3 Professor Sycamore

3 N

2 Lysandre

1 Professor Kukui

1 Hex Maniac

1 Brock’s Grit

4 VS Seeker

4 Dive Ball

3 Max Elixir

3 Fighting Fury Belt

2 Rare Candy

1 Escape Rope

2 Silent Lab

1 Rough Seas


Energy – 13

4 Double Colorless Energy

9 Water Energy

The goal of this list is to win through a combination of Pokemon Lockouts via Glaceon EX and Regice AOR while slowly setting up for a strong Bubble Beat from Primarina GX. This works out because Bubble Beat works with ALL Water Energies attached to your Pokemon instead of simply those attached to Primarina. This also means that, if properly played, you can set up your other Pokemon, place a Double Colorless Energy on to Primarina, then attack for massive numbers regardless. This is important because this means that you are able to devote less resources to Primarina itself and more to your Lockout Pokemon, giving you a much stronger chance of not losing advantage. One of the biggest concerns you will have with this deck is that your damage may not be high enough for essential Knock Outs, which is why we run things like Max Elixir and Professor Kukui. These kinds of cards ensure that your Primarina can be a proper late game sweeper while maintaining a consistent tempo with Regice and Glaceon. Professor Kukui is an especially unique tech in this build because it allows for Regice and Glaceon to hit for a wonderful 90 damage while still managing a “plus one” as far as card advantage goes. To show some more numbers, I will add a small “table” to show how Primarina scales with Water Energy in scenarios that are most important:

1 Water Energy = 30 Damage
4 Water Energy = 90 Damage
5 Water Energy = 110 Damage
7 Water Energy = 150 Damage

So, to elaborate a bit, I will go over why these four numbers are important to note. One Water Energy is a starting number to keep in mind as you play the game. Obviously, the easiest way to abuse this is by setting up a Glaceon EX or Regice, since both require a Water Energy for their best attacks. Also, note that Two Attacks from either plus this kind of attack from Primarina is a total of 170 Damage, which is enough to Knock Out a Yveltal without a Fighting Fury Belt. Four Energy allows for 180 Damage with an attack from Glaceon EX and a Professor Kukui play. Five Energy allows for 180 damage with assistance from Glaceon EX. Seven Energy, although unlikely, allows for one to reach 220 with Glaceon EX assistance. As you can see, while the deck is not the most powerful thing when it comes to raw numbers, it can produce enough damage to make Knock Outs. The real advantage comes from the fact that Glaceon EX and Regice AOR cannot be touched by certain Pokemon. Because they completely negate any effects and damage from their respective targets, you can sit there and continuously attack in to things until your Opponent is forced to make drastic move. This gives you time to attach more Water Energy, set up a Primarina GX, and threaten a Revenge Knock Out if needed.

I included Brock’s Grit instead of Super Rod because I feel that this deck needs a major tool for recycling and Super Rod simply does not cut it. After all, the deck runs Nine Basic Energy and Sixteen Pokemon, which adds up to almost half of this list. Because of this, I feel that having a card that can not only return Six things back to the deck, but that can be grabbed whenever by VS Seeker, is something worth playing. The only other tech worth noting would be Professor Kukui, who I feel is necessary in this deck because of the still fairly low damage output. He allows for Potential Knock Outs that simply would not be there otherwise. Also, being able to plus off of him is always a nice bonus. Still, he’s definitely a card that wants to be played only when you absolutely need to knock something out. He becomes a waste otherwise. Something else that can be added in here is Lana for extra sustain, but I feel like room is already tight as is. That, and your Supporter Play is pretty important in this deck when it comes down to maintaining advantage. The Stadiums can be tampered with if you desire. I just prefer Silent Lab.

I’ll also add that when it comes to the number of the Primarina line, I prefer a 3-2-3 and 2 Rare Candy. This is because too many Rare Candy is a bad idea when it comes down to draw consistency. At the very minimum, you can use Brionne if you need. You cannot do the same with Rare Candy without the proper conditions. Finally, I only included 1 Octillery BKT, but if you have a second, try to squeeze it in. I did not want to touch the Energy Count because I feel like the excessive Water Energies are necessary, but you can always drop one if you so desire.

One of the biggest issues with this deck is, much like with actual Wall decks, Pokemon Ranger. You get hurt if they use this card against you. That said, that should be a small issue considering it has fallen out of the Meta a bit. Still, it is a card to note while you are playing a game. Another issue is going to be something that comes out the gate swinging, like Golduck BREAK. It has the ability to hit you very hard, very quickly, so keep that in mind as well. Also, remember that you are playing a slower, albeit more sustainable deck. You are not going to outrace much, but you are going to outlast most once you have a proper set-up. This means attaching Energy to Benched Pokemon is going to be a norm for you. That is also why we run Brock’s Grit. Sometimes, you just need to sacrifice something in order to gain a better position.

That concludes this Deck Tech! I hope you enjoyed it thoroughly and if you have any questions, it is easiest to reach me on PokeBeach.

Take care everyone and always remember to keep the High Tide on the Flipside!




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